RpgBody¶
Class · author / trusted game code
class RpgBody: object · Source
Authored persistent body, bound one-to-one to a profile. Injury is a deficit from current capacity. Defeat at zero HP is deterministic; lethal outcomes require an explicit author opt-in. No parser-turn death or healing timers.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- aidRemaining — property
- condition — method
- dead — property
- endAction — method
- healingSeconds — property
- hp — method
- injury — property
- lethal — property
- mobilityDivisor — method
- profile — property
- restSeconds — property
- shock — property
- stunned — property
- unconscious — property
- wakingSeconds — property
aidRemaining¶
aidRemaining = 0 · Source
condition¶
condition() · Source
dead¶
dead = nil · Source
endAction¶
endAction() · Source
healingSeconds¶
healingSeconds = 0 · Source
hp¶
hp() · Source
injury¶
injury = 0 · Source
lethal¶
lethal = nil · Source
mobilityDivisor¶
mobilityDivisor() · Source
profile¶
profile = nil · Source
restSeconds¶
restSeconds = 0 · Source
shock¶
shock = 0 · Source
stunned¶
stunned = nil · Source
unconscious¶
unconscious = nil · Source
wakingSeconds¶
wakingSeconds = 0 · Source