Alphabetical members¶
- abilityLabelId — RpgCalculation
- acc — RpgLiteAttackMode
- achieved — RpgAttempt
- achieved — RpgOdds
- achieved — RpgResult
- acquiredInPlay — RpgLiteTrait
- acquisitions — RpgFrightResult
- active — RpgConflict
- active — RpgLiteBattle
- active — RpgLiteClimate
- active — RpgLiteNeeds
- active — RpgLiteObligation
- active — RpgLiteTrait
- actor — RpgContext
- actor — RpgProfile
- actualPay — RpgExpandedLoyaltyPayChange
- add — RpgOdds
- adds — RpgLiteAttackMode
- adds — RpgLiteHazard
- admitted — RpgExpandedRank
- advance — RpgChallenge
- advance — RpgExpandedFamiliarity
- advance — RpgLiteBattle
- advance — RpgLiteClimate
- advance — RpgLiteExposure
- advance — RpgLiteJourney
- advance — RpgLiteNeeds
- advance — RpgLitePhobia
- advance — RpgLiteTreatment
- adventureComplete — RpgExpandedLoyaltyChange
- adverseChoice — RpgExpandedInformationReaction
- advice — RpgExpandedAidResult
- afloat — RpgLiteJourney
- afterAttempt — RpgProfile
- aidFollowup — RpgExpandedInformationResult
- aidModifier — RpgExpandedCombatReactionResult
- aidModifier — RpgExpandedInformationResult
- aidRemaining — RpgBody
- aidUsed — RpgLiteProfile
- aidWorstBand — RpgExpandedInformationResult
- aimSeconds — RpgLiteFighter
- aimTarget — RpgLiteFighter
- aimWeapon — RpgLiteFighter
- airClock — RpgLiteProfile
- alone — RpgFrightSituation
- alternateAttribute — RpgLiteSkill
- ammunition — RpgLiteWeapon
- amounts — RpgExpandedContribution
- amounts — RpgExpandedRank
- amounts — RpgExpandedReputation
- amounts — RpgExpandedStatus
- amounts — RpgExpandedTechnique
- anniversaryAt — RpgExpandedServiceAnniversary
- answer — RpgExpandedInformationResult
- apparentDeath — RpgLiteProfile
- apply — RpgApproach
- apply — RpgDevelopment
- apply — RpgExpandedLoyaltyChange
- apply — RpgExpandedLoyaltyPayChange
- apply — RpgLiteManeuver
- apply — RpgMilestone
- apply — RpgSocialApproach
- approach — RpgAssessment
- approach — RpgAttempt
- approach — RpgContext
- approach — RpgExpandedReactionAttempt
- approach — RpgResult
- appropriate — RpgExpandedInformationModifiers
- approved — RpgExpandedDisadvantage
- approved — RpgExpandedFamiliarityRecognition
- approved — RpgExpandedTrait
- approvedChange — RpgExpandedReactionAttempt
- armor — RpgCombatant
- armor — rpgLiteCatalogue
- armorDivisor — RpgLiteAttackMode
- arrived — RpgLiteJump
- assess — RpgExpandedAidModifiers
- assess — RpgExpandedAidReaction
- assess — RpgExpandedCombatReaction
- assess — RpgExpandedFamiliarity
- assess — RpgExpandedFamiliarityRecognition
- assess — RpgExpandedInformationDelivery
- assess — RpgExpandedInformationModifiers
- assess — RpgExpandedInformationReaction
- assess — RpgExpandedKnowledgeCheck
- assess — RpgExpandedLoyalty
- assess — RpgExpandedLoyaltyChange
- assess — RpgExpandedLoyaltyCheck
- assess — RpgExpandedLoyaltyDanger
- assess — RpgExpandedLoyaltyPayChange
- assess — RpgExpandedReactionAttempt
- assess — RpgExpandedReputationRecognition
- assess — RpgExpandedRescueLoyalty
- assess — RpgExpandedServiceAnniversary
- assess — RpgExpandedStatusEncounter
- assess — RpgExpandedTradeModifiers
- assess — RpgExpandedTradeReaction
- assessmentDisclosure — RpgApproach
- assessPayment — RpgExpandedInformationReaction
- attack — RpgLiteCombatResult
- attack — RpgStrike
- attacked — RpgLiteFighter
- attackModifier — RpgCombatant
- attackModifier — RpgLiteManeuver
- attempts — RpgLiteSkillTask
- attitude — RpgDisposition
- attracted — RpgLiteSocialContext
- attribute — RpgApproach
- attribute — RpgCombatant
- attribute — RpgDevelopment
- attribute — RpgExpandedTechnique
- attribute — RpgLiteContext
- attribute — RpgSkill
- attributeId — RpgCalculation
- attributeScore — RpgCalculation
- attributeScore — RpgProfile
- audience — RpgExpandedReactionEncounter
- audience — RpgExpandedReputationRecognition
- automatic — RpgApproach
- available — RpgCombatant
- available — RpgConflict
- available — RpgDevelopment
- available — RpgExpandedFamiliarity
- available — RpgExpandedInformationDelivery
- available — RpgLiteJump
- available — RpgLiteManeuver
- available — RpgMilestone
- available — RpgTreatment
- awakeClock — RpgLiteProfile
- aware — RpgLiteManeuver
- band — RpgExpandedAidReaction
- band — RpgExpandedCombatReaction
- band — RpgExpandedInformationReaction
- band — RpgExpandedReactionResult
- band — RpgExpandedTradeReaction
- bandaged — RpgLiteTreatment
- bandagedSerial — RpgLiteProfile
- bandageHealing — RpgLiteTreatment
- base — RpgExpandedLoyalty
- base — RpgLiteAttackMode
- baseScore — RpgCalculation
- basicLiftHundredths — RpgLiteProfile
- basicMove — RpgExpandedProfile
- basicMove — RpgLiteProfile
- basicSpeedQuarters — RpgExpandedProfile
- basicSpeedQuarters — RpgLiteProfile
- begin — RpgLiteBattle
- begin — RpgLiteObligation
- beliefs — RpgExpandedKnowledge
- bestBand — RpgExpandedReactionEncounter
- bipod — RpgLiteWeapon
- blockedReason — RpgApproach
- blockedReason — RpgProfile
- blockedReason — RpgSocialApproach
- blocks — RpgLiteFighter
- body — RpgFrightSituation
- boots — RpgLiteManeuver
- boundId — RpgExpandedInformationDelivery
- boundProvider — RpgExpandedInformationDelivery
- boundRecipient — RpgExpandedInformationDelivery
- braced — RpgLiteManeuver
- bribeOffered — RpgExpandedInformationReaction
- bribeScale — RpgExpandedInformationModifiers
- briefing — RpgFrightSituation
- burning — RpgLiteFire
- burningPenalty — RpgLiteProfile
- calculation — RpgAssessment
- calculation — RpgResult
- calculationData — RpgAttempt
- campaignTL — RpgExpandedTemplate
- campaignTL — RpgLiteProfile
- capacity — RpgLiteAttackMode
- certified — RpgLiteSkillTask
- challenge — RpgApproach
- challenge — RpgContext
- chanceBasisPoints — RpgOdds
- change — RpgExpandedLoyaltyChangeResult
- change — RpgExpandedRescueResult
- change — RpgExpandedServiceResult
- changes — RpgExpandedLoyalty
- changes — RpgExpandedTemplateOption
- charges — RpgTreatment
- charging — RpgFrightSituation
- check — RpgCareResult
- check — RpgExpandedResult
- check — RpgFrightResult
- check — RpgLiteHealthResult
- check — RpgLiteJourney
- check — RpgLiteObligation
- checkKind — RpgExpandedLoyaltyCheck
- checkKind — RpgExpandedLoyaltyDanger
- checks — RpgExpandedKnowledge
- checks — RpgLiteHealthResult
- checks — RpgLiteJourney
- children — RpgExpandedPrerequisite
- choiceGroups — RpgExpandedTemplate
- cinematicInstantTasks — RpgExpandedRules
- claimed — RpgAward
- claimed — RpgExpandedInformationDelivery
- clock — RpgFrightEpisode
- clock — RpgLiteJourney
- closeQuarters — RpgLiteContext
- clothing — RpgLiteClimate
- combatFollowup — RpgExpandedAidResult
- combatFollowup — RpgExpandedInformationResult
- combatFollowup — RpgExpandedTradeResult
- combatPace — RpgLiteJourney
- companions — RpgLiteSkillTask
- completed — RpgChallenge
- completed — RpgLiteTreatment
- completedService — RpgExpandedServiceAnniversary
- completesChallenge — RpgApproach
- complexity — RpgExpandedAidModifiers
- complexity — RpgExpandedInformationModifiers
- complexity — RpgExpandedInformationReaction
- complication — RpgOdds
- concentration — RpgLiteFighter
- condition — RpgBody
- conditionTime — RpgLiteProfile
- conflict — RpgConflictResult
- contest — RpgLiteInfluenceResult
- context — RpgExpandedKnowledgeCheck
- context — RpgLiteSkillTask
- contextLabelId — RpgApproach
- continuing — RpgExpandedLoyaltyChange
- contributions — RpgExpandedProfile
- controlled — RpgLiteTrait
- controllingAttribute — RpgExpandedSkillContext
- controllingAttribute — RpgLiteContext
- cost — RpgDevelopment
- cost — RpgExpandedTemplateOption
- cost — RpgLiteItem
- cost — RpgLiteLanguage
- costlyMargin — RpgApproach
- costlyMargin — RpgAssessment
- costlySuccess — RpgOdds
- count — RpgFrightSituation
- counterInjury — RpgLiteCombatResult
- create — RpgExpandedTemplate
- createSelected — RpgExpandedTemplate
- creationComplete — RpgLiteProfile
- creationCost — RpgExpandedDisadvantage
- creationCost — RpgExpandedTrait
- creationCost — RpgLiteTrait
- creationMoneyReason — RpgExpandedProfile
- critical — RpgAttempt
- critical — RpgResult
- criticalFailure — RpgOdds
- criticalSuccess — RpgOdds
- culture — RpgExpandedRank
- culture — RpgExpandedSocialStructure
- culture — RpgExpandedStatus
- culture — RpgExpandedStatusEncounter
- current — RpgLiteBattle
- cycles — RpgLiteHazard
- damage — RpgLiteCombatResult
- damage — RpgStrike
- damageBonus — RpgCombatant
- damageDice — RpgCombatant
- damageDice — RpgStrike
- damageType — RpgLiteAttackMode
- danger — RpgExpandedInformationModifiers
- dangerEffects — RpgExpandedLoyalty
- dark — RpgFrightSituation
- darkness — RpgLiteContext
- darkness — RpgLiteManeuver
- days — RpgFrightEpisode
- db — RpgLiteItem
- dead — RpgBody
- dead — RpgLiteProfile
- deadly — RpgLiteManeuver
- deceptive — RpgLiteContext
- defaultAttribute — RpgLiteSkill
- defaultFrom — RpgExpandedTraining
- defaultPenalty — RpgCalculation
- defaultPenalty — RpgSkill
- defaults — RpgExpandedSkill
- defense — RpgCombatant
- defense — RpgLiteManeuver
- defense — RpgStrike
- defenseDice — RpgStrike
- defenseModifier — RpgLiteManeuver
- defenseOption — RpgLiteFighter
- defenses — RpgLiteCombatResult
- defenseScore — RpgCombatant
- delay — RpgLiteHazard
- deliver — RpgExpandedInformationDelivery
- dependent — RpgFrightSituation
- destination — RpgLiteJump
- details — RpgExpandedReputation
- developmentOpen — RpgProfile
- developmentRevision — RpgProfile
- dice — RpgAttempt
- dice — RpgLiteAttackMode
- dice — RpgLiteHazard
- dice — rpgRandom
- dice — RpgResult
- dice — RpgStrike
- die — rpgRandom
- difficulty — RpgSkill
- direction — RpgExpandedTradeModifiers
- direction — RpgExpandedTradeReaction
- disadvantageLimit — RpgExpandedTemplate
- disadvantageLimit — RpgLiteProfile
- discloseRolls — RpgConflict
- disclosureFor — RpgApproach
- discreet — RpgExpandedInformationModifiers
- diseaseInjury — RpgLiteProfile
- disjoint — RpgExpandedReputation
- disposition — RpgSocialApproach
- distance — RpgLiteManeuver
- dr — RpgLiteItem
- draws — rpgRandom
- dx — RpgExpandedTemplate
- dx — RpgProfile
- dxChange — RpgExpandedTemplateOption
- earnedPoints — RpgProfile
- effectiveScore — RpgCalculation
- elapsed — RpgFrightEpisode
- elapsed — RpgLiteClimate
- elapsed — RpgLiteExposure
- elapsed — RpgLiteJourney
- elapsed — RpgLiteNeeds
- elapsed — RpgLitePhobia
- elapsed — RpgLiteTreatment
- eligible — RpgExpandedTemplateOption
- employer — RpgExpandedLoyalty
- encounter — RpgExpandedReactionAttempt
- encumbrance — RpgLiteProfile
- endAction — RpgBody
- ended — RpgConflict
- energy — RpgProfile
- energyCost — RpgApproach
- energyCost — RpgAssessment
- energyCost — RpgCombatant
- energyRestored — RpgCareResult
- energySpent — RpgResult
- enter — RpgLitePhobia
- entered — RpgLiteJourney
- episode — RpgFrightResult
- equipment — RpgLiteProfile
- equipmentTL — RpgExpandedSkillContext
- equipmentType — RpgExpandedFamiliarity
- equipmentUseModifier — RpgLiteContext
- escape — RpgConflictResult
- escapePossible — RpgExpandedCombatReaction
- estimateLabelId — RpgDisclosure
- evidence — RpgExpandedLoyaltyChange
- evidence — RpgExpandedLoyaltyPayChange
- evidence — RpgExpandedRescueLoyalty
- exceptionalCharacteristics — RpgExpandedRules
- exchanges — RpgConflict
- execute — rpgConflictValidation
- execute — rpgProgressionValidation
- execute — rpgResilienceValidation
- execute — rpgValidation
- experienced — RpgFrightSituation
- experienced — RpgLiteSocialContext
- expiresAt — RpgExpandedLoyaltyPayChange
- extendSeconds — RpgFrightEpisode
- extent — RpgExpandedAidResult
- extinguish — RpgLiteFire
- extinguishProgress — RpgLiteFire
- fabrications — RpgExpandedKnowledge
- facet — RpgExpandedReputationRecognition
- facets — RpgExpandedReputation
- faceVisible — RpgLiteManeuver
- fahrenheit — RpgLiteClimate
- failureShift — RpgSocialApproach
- fairPrice — RpgExpandedTradeModifiers
- fairPrice — RpgExpandedTradeReaction
- fallen — RpgLiteJourney
- familiarities — RpgExpandedProfile
- familiarity — RpgExpandedFamiliarityRecognition
- familiarity — RpgExpandedSkillContext
- familiarSkills — RpgLiteProfile
- fatigue — RpgFrightResult
- fatigue — RpgLiteHealthResult
- fatigue — RpgLiteProfile
- fatigueCollapse — RpgLiteProfile
- fatigueCost — RpgLiteJump
- fatigueDamage — RpgLiteHazard
- fearSeconds — RpgLiteProfile
- fighters — RpgLiteBattle
- fighting — RpgExpandedReactionEncounter
- finish — RpgLiteBattle
- finished — RpgConflict
- finished — RpgLiteExposure
- finished — RpgLiteRegularContest
- fixed — RpgFrightEpisode
- fixedBase — RpgExpandedSkillContext
- followupBestBand — RpgExpandedAidResult
- followupModifier — RpgExpandedAidResult
- followupModifier — RpgExpandedInformationResult
- followupModifier — RpgExpandedTradeResult
- forgiven — RpgExpandedLoyaltyChange
- fp — RpgLiteProfile
- fpAdjustment — RpgExpandedProfile
- fpAdjustment — RpgExpandedTemplate
- fpChange — RpgExpandedTemplateOption
- freeHands — RpgLiteFighter
- frequency — RpgExpandedReputation
- friendly — RpgExpandedStatusEncounter
- frightEpisode — RpgLiteProfile
- frightExposures — RpgLiteProfile
- frightPending — RpgLiteProfile
- fromBehind — RpgLiteManeuver
- goatFoot — RpgLiteWeapon
- granted — RpgExpandedAidResult
- griefDays — RpgLiteProfile
- halfRange — RpgLiteAttackMode
- hands — RpgLiteAttackMode
- hands — RpgLiteManeuver
- hard — RpgExpandedTechnique
- hazard — RpgLiteExposure
- hazardDelayDone — RpgLiteExposure
- healed — RpgCareResult
- healed — RpgLiteHealthResult
- healer — RpgLiteTreatment
- healingBonus — RpgTreatment
- healingClock — RpgLiteProfile
- healingSeconds — RpgBody
- hears — RpgLiteSocialContext
- heatExtra — RpgLiteProfile
- history — RpgExpandedReactionEncounter
- hopeless — RpgExpandedCombatReaction
- hp — RpgBody
- hp — RpgLiteProfile
- hpAdjustment — RpgExpandedProfile
- hpAdjustment — RpgExpandedTemplate
- hpChange — RpgExpandedTemplateOption
- ht — RpgExpandedTemplate
- ht — RpgProfile
- htChange — RpgExpandedTemplateOption
- humanTarget — RpgLiteManeuver
- hunger — RpgLiteProfile
- id — RpgApproach
- id — RpgChallenge
- id — RpgConflict
- id — RpgDevelopment
- id — RpgExpandedContribution
- id — RpgExpandedInformationDelivery
- id — RpgExpandedLoyalty
- id — RpgExpandedLoyaltyChange
- id — RpgExpandedLoyaltyPayChange
- id — RpgExpandedReactionEncounter
- id — RpgExpandedRescueLoyalty
- id — RpgExpandedTemplateChoice
- id — RpgExpandedTemplateOption
- id — RpgLiteItem
- id — RpgLiteLanguage
- id — RpgLiteSkill
- id — RpgLiteTrait
- id — RpgMilestone
- id — RpgProgressResult
- identityExposed — RpgExpandedReputationRecognition
- ignite — RpgLiteFire
- immobilized — RpgLiteManeuver
- inArea — RpgExpandedReputationRecognition
- incident — RpgExpandedLoyaltyCheck
- incidents — RpgExpandedLoyalty
- inCombat — RpgExpandedCombatReaction
- inCombat — RpgFrightSituation
- inconvenience — RpgExpandedAidModifiers
- index — RpgLiteBattle
- individualReload — RpgLiteAttackMode
- influence — RpgLiteSkill
- initial — RpgExpandedFamiliarity
- initialize — RpgExpandedLoyalty
- initialized — RpgExpandedLoyalty
- initialModifier — RpgExpandedLoyalty
- initialRoll — RpgExpandedLoyalty
- initiativeTie — RpgLiteFighter
- injury — RpgBody
- injury — RpgCareResult
- injury — RpgFrightResult
- injury — RpgLiteCombatResult
- injury — RpgLiteHealthResult
- injury — RpgLiteProfile
- injury — RpgStrike
- inReach — RpgLiteManeuver
- institution — RpgExpandedRank
- intent — RpgExpandedCombatReactionResult
- intentional — RpgLiteJourney
- interaction — RpgLiteSocialContext
- interval — RpgFrightEpisode
- interval — RpgLiteHazard
- interval — RpgLiteSkill
- intrusive — RpgExpandedInformationModifiers
- iq — RpgExpandedTemplate
- iq — RpgProfile
- iqChange — RpgExpandedTemplateOption
- isolated — RpgFrightSituation
- isOpposition — RpgContext
- kind — RpgAssessment
- kind — RpgAttempt
- kind — RpgDevelopment
- kind — RpgExpandedLoyaltyChange
- kind — RpgExpandedPrerequisite
- kind — RpgFrightAcquisition
- kind — RpgFrightEpisode
- kind — RpgLiteContext
- kind — RpgLiteHazard
- kind — RpgLiteJourney
- kind — RpgLiteJump
- kind — RpgLiteManeuver
- kind — RpgProgressResult
- kind — RpgResult
- knowledge — RpgExpandedKnowledgeCheck
- knowledge — RpgExpandedProfile
- knowledgeIncomplete — RpgExpandedInformationReaction
- knowledgeProfessionBonus — RpgExpandedInformationModifiers
- known — RpgExpandedFamiliarity
- known — RpgExpandedKnowledgeResult
- labelId — RpgSkill
- labelId — RpgTrait
- language — RpgLiteContext
- language — RpgLiteProfile
- languages — RpgLiteProfile
- lastAnniversaryAt — RpgExpandedLoyalty
- lastCheck — RpgLiteProfile
- lastCheckDraw — RpgLiteProfile
- lastServiceYear — RpgExpandedLoyalty
- leave — RpgLitePhobia
- leaveDemand — RpgExpandedCombatReactionResult
- lethal — RpgBody
- level — RpgExpandedRank
- level — RpgExpandedStatus
- level — RpgLiteProfile
- level — RpgLiteTrait
- lies — RpgExpandedInformationDelivery
- lingeringPenalty — RpgLiteProfile
- lingeringSeconds — RpgLiteProfile
- loadHundredths — RpgLiteProfile
- lockedInjury — RpgLiteExposure
- loyal — RpgExpandedLoyaltyResult
- loyalties — RpgExpandedProfile
- loyalty — RpgExpandedLoyaltyChange
- loyalty — RpgExpandedLoyaltyCheck
- loyalty — RpgExpandedLoyaltyPayChange
- loyalty — RpgExpandedRescueLoyalty
- loyalty — RpgExpandedServiceAnniversary
- luckReady — RpgLiteProfile
- maneuver — RpgConflictResult
- maneuver — RpgLiteFighter
- margin — RpgAttempt
- margin — RpgResult
- maxEnergy — RpgExpandedProfile
- maxEnergy — RpgProfile
- maxExchanges — RpgConflict
- maxHP — RpgExpandedProfile
- maxHP — RpgProfile
- maximum — RpgExpandedRank
- maximum — RpgExpandedStatus
- maximumAboveSkill — RpgExpandedTechnique
- maximumChoices — RpgExpandedTemplateChoice
- maximumDifficulty — RpgExpandedSkill
- maximumDifficulty — RpgSkill
- maximumPoints — RpgExpandedTemplateChoice
- maximumRange — RpgLiteAttackMode
- meals — RpgLiteNeeds
- medicalCare — RpgFrightEpisode
- melee — rpgLiteArmory
- mentalStun — RpgLiteProfile
- merchantLevel — RpgExpandedTradeModifiers
- milestone — RpgAward
- minimum — RpgExpandedPrerequisite
- minimum — RpgExpandedStatus
- minimumChoices — RpgExpandedTemplateChoice
- minimumPoints — RpgExpandedTemplateChoice
- minimumST — RpgLiteAttackMode
- mitigated — RpgLiteTrait
- mobilityDivisor — RpgBody
- mode — RpgExpandedFamiliarityRecognition
- mode — RpgExpandedInformationReaction
- mode — RpgExpandedLoyaltyPayChange
- mode — RpgLiteFighter
- modeIndex — RpgLiteFighter
- modes — RpgLiteWeapon
- modifier — RpgApproach
- modifier — RpgExpandedFamiliarity
- modifier — RpgExpandedLoyaltyCheck
- modifier — RpgExpandedReactionAttempt
- modifier — RpgExpandedResult
- modifier — RpgFrightResult
- modifier — RpgFrightSituation
- modifier — RpgLiteContext
- modifier — RpgLiteSocialContext
- modifier — RpgLiteTreatment
- modifier — RpgTreatment
- modifierFor — RpgApproach
- modifierFor — RpgLiteTrait
- modifierFor — RpgTrait
- modifierLabelId — RpgApproach
- modifiers — RpgCalculation
- modifiersFor — RpgProfile
- money — RpgExpandedInformationDeliveryResult
- money — RpgLiteProfile
- monster — RpgFrightSituation
- mortal — RpgLiteProfile
- mortalClock — RpgLiteProfile
- move — RpgLiteProfile
- moveAdjustment — RpgExpandedProfile
- moveAdjustment — RpgExpandedTemplate
- moveChange — RpgExpandedTemplateOption
- movement — RpgLiteManeuver
- mutilation — RpgFrightSituation
- naive — RpgLiteSocialContext
- native — RpgLiteLanguage
- necessary — RpgExpandedLoyaltyCheck
- needsMedicalHelp — RpgLiteProfile
- nextCheck — RpgLiteTrait
- noncombatant — RpgExpandedLoyaltyDanger
- noQuarter — RpgExpandedCombatReactionResult
- normalPay — RpgExpandedLoyaltyPayChange
- noticesHabits — RpgLiteSocialContext
- nuisance — RpgExpandedReactionAttempt
- nuisanceCount — RpgExpandedReactionEncounter
- observer — RpgExpandedStatusEncounter
- odds — RpgAssessment
- offeredPrice — RpgExpandedTradeModifiers
- offeredPrice — RpgExpandedTradeReaction
- offersAdvice — RpgExpandedTradeResult
- offersHelp — RpgExpandedInformationReaction
- offHand — RpgLiteContext
- offHand — RpgLiteManeuver
- offModeIndex — RpgLiteFighter
- offParries — RpgLiteFighter
- offWeapon — RpgLiteFighter
- opponent — RpgApproach
- opponent — RpgSocialApproach
- opponentScore — RpgLiteSkillTask
- opposition — RpgConflict
- oppositionAttribute — RpgApproach
- oppositionAttribute — RpgSocialApproach
- oppositionCalculation — RpgAssessment
- oppositionCalculation — RpgResult
- oppositionCalculationData — RpgAttempt
- oppositionContextLabelId — RpgApproach
- oppositionCritical — RpgAttempt
- oppositionCritical — RpgResult
- oppositionDice — RpgAttempt
- oppositionDice — RpgResult
- oppositionMargin — RpgAttempt
- oppositionMargin — RpgResult
- oppositionModifier — RpgApproach
- oppositionModifierFor — RpgApproach
- oppositionModifierFor — RpgSocialApproach
- oppositionModifierLabelId — RpgApproach
- oppositionRoll — RpgAttempt
- oppositionRoll — RpgResult
- oppositionScore — RpgAttempt
- oppositionScore — RpgResult
- oppositionSkill — RpgApproach
- oppositionSucceeded — RpgAttempt
- oppositionSucceeded — RpgResult
- option — RpgLiteManeuver
- optionalApproved — RpgExpandedSkill
- optionalParent — RpgExpandedSkill
- options — RpgExpandedTemplateChoice
- order — RpgLiteBattle
- otherModifier — RpgCalculation
- otherModifier — RpgExpandedRescueLoyalty
- outcome — RpgAttempt
- outcome — RpgConflict
- outcome — RpgConflictResult
- outcome — RpgLiteCombatResult
- outcome — RpgResult
- outcome — RpgStrike
- outnumbered — RpgExpandedCombatReaction
- owner — RpgExpandedContribution
- owner — RpgExpandedFamiliarity
- owner — RpgExpandedKnowledge
- pack — RpgCalculation
- panicked — RpgLiteProfile
- panicking — RpgLitePhobia
- panicRoll — RpgFrightResult
- parentTechnique — RpgExpandedTechnique
- parries — RpgLiteFighter
- partial — RpgExpandedInformationDelivery
- participated — RpgLiteFighter
- patient — RpgLiteTreatment
- payBonus — RpgExpandedLoyalty
- payChanges — RpgExpandedLoyalty
- paymentApproved — RpgExpandedInformationDelivery
- paymentReceived — RpgExpandedInformationReaction
- payUntil — RpgExpandedLoyalty
- pellets — RpgLiteAttackMode
- penalty — RpgExpandedFamiliarity
- penalty — RpgExpandedTechnique
- penaltySeconds — RpgFrightEpisode
- percentages — RpgExpandedDisadvantage
- percentages — RpgExpandedTrait
- perception — RpgExpandedProfile
- perception — RpgProfile
- perceptionAdjustment — RpgExpandedProfile
- perceptionAdjustment — RpgExpandedTemplate
- perceptionChange — RpgExpandedTemplateOption
- performance — RpgExpandedLoyaltyChange
- permits — RpgDisposition
- permits — RpgLiteObligation
- phobiaPresent — RpgLiteContext
- phobias — RpgLiteProfile
- physicalDanger — RpgFrightSituation
- physicalRisk — RpgExpandedAidModifiers
- plausible — RpgExpandedKnowledgeCheck
- playSeconds — RpgLiteProfile
- pointBudget — RpgExpandedTemplate
- pointBudget — RpgLiteProfile
- points — RpgExpandedResult
- points — RpgExpandedTechnique
- points — RpgFrightAcquisition
- points — RpgLiteTrait
- points — RpgMilestone
- points — RpgProgressResult
- points — RpgTraining
- posture — RpgLiteManeuver
- posture — RpgLiteProfile
- practicedSeconds — RpgExpandedFamiliarity
- practiceOwner — RpgExpandedFamiliarity
- practiceSkill — RpgExpandedFamiliarity
- practiceType — RpgExpandedFamiliarity
- predeterminedBand — RpgExpandedReactionEncounter
- preflight — RpgLiteManeuver
- prerequisite — RpgExpandedSkill
- present — RpgLitePhobia
- preset — RpgExpandedLoyalty
- price — RpgExpandedInformationDelivery
- price — RpgExpandedTradeResult
- profile — RpgAssessment
- profile — RpgAttempt
- profile — RpgAward
- profile — RpgBody
- profile — RpgCombatant
- profile — RpgContext
- profile — RpgDevelopment
- profile — RpgDisposition
- profile — RpgLiteClimate
- profile — RpgLiteExposure
- profile — RpgLiteFighter
- profile — RpgLiteFire
- profile — RpgLiteJourney
- profile — RpgLiteJump
- profile — RpgLiteNeeds
- profile — RpgLiteObligation
- profile — RpgLitePhobia
- profile — RpgLiteSkillTask
- profile — RpgProgressResult
- profile — RpgResult
- protagonist — RpgConflict
- provider — RpgExpandedInformationDelivery
- purchased — RpgDevelopment
- purchasedMaximum — RpgExpandedSocialStructure
- quantity — RpgLiteItem
- ranged — rpgLiteArmory
- ranged — RpgLiteAttackMode
- rangeModifier — RpgLiteManeuver
- rangeScale — RpgLiteAttackMode
- rating — RpgExpandedLoyalty
- rating — RpgExpandedLoyaltyResult
- rawLevel — RpgLiteProfile
- reaction — RpgExpandedInformationDelivery
- reaction — RpgLiteInfluenceResult
- reactionEncounters — RpgExpandedProfile
- reactionModifier — RpgLiteSkillTask
- reactionRoll — RpgLiteInfluenceResult
- ready — RpgLiteItem
- reason — RpgAssessment
- reason — RpgCareResult
- reason — RpgConflictResult
- reason — RpgExpandedError
- reason — RpgExpandedResult
- reason — RpgFrightResult
- reason — RpgLiteCharacterError
- reason — RpgLiteCombatResult
- reason — RpgProgressResult
- reason — RpgResult
- reason — RpgStrike
- reasonableness — RpgExpandedAidReaction
- recall — RpgAttempt
- received — RpgExpandedKnowledge
- recipient — RpgExpandedInformationDelivery
- recognitionAttempted — RpgExpandedFamiliarity
- recognitionCheck — RpgExpandedFamiliarity
- recognitions — RpgExpandedReputation
- recognized — RpgExpandedFamiliarity
- recognized — RpgExpandedStatusEncounter
- recognizes — RpgLiteSocialContext
- recorded — RpgAssessment
- recordedEnergySpent — RpgAttempt
- recordedEnergySpent — RpgResult
- recordedTimeSpent — RpgAttempt
- recordedTimeSpent — RpgResult
- recovery — RpgConflictResult
- recovery — RpgFrightEpisode
- recoveryModifier — RpgLiteHazard
- refused — RpgExpandedTradeResult
- related — RpgExpandedInformationDelivery
- related — RpgExpandedInformationResult
- reloadProgress — RpgLiteWeapon
- reloadSeconds — RpgLiteAttackMode
- remaining — RpgLiteExposure
- remember — RpgAttempt
- reopens — RpgDevelopment
- replacesStatus — RpgExpandedRank
- replacingInstitution — RpgExpandedSocialStructure
- reply — RpgConflictResult
- reputation — RpgExpandedReputationRecognition
- requested — RpgExpandedInformationDelivery
- requiredQuarts — RpgLiteNeeds
- requiredSeconds — RpgExpandedFamiliarity
- requiresDowntime — RpgDevelopment
- requiresExertion — RpgApproach
- requiresExertion — RpgSocialApproach
- requiresTwoHands — RpgLiteAttackMode
- reroll — RpgLiteContext
- reroll — RpgLiteManeuver
- reroll — RpgLiteSocialContext
- rescueBonus — RpgExpandedRescueLoyalty
- rescued — RpgExpandedRescueLoyalty
- rescues — RpgExpandedLoyalty
- research — RpgExpandedInformationResult
- resents — RpgExpandedStatusEncounter
- reserves — RpgLiteWeapon
- resilience — RpgProfile
- resistanceModifier — RpgLiteHazard
- resistedTrait — RpgLiteContext
- resistible — RpgLiteHazard
- resolve — RpgExpandedFamiliarityRecognition
- resolve — RpgExpandedKnowledgeCheck
- resolve — RpgExpandedLoyaltyCheck
- resolve — RpgExpandedLoyaltyDanger
- resolve — RpgExpandedReactionAttempt
- resolve — RpgExpandedReputationRecognition
- resolve — RpgExpandedRescueLoyalty
- resolve — RpgExpandedServiceAnniversary
- resolve — RpgLiteJump
- resolve — RpgLiteSkillTask
- resolvedScore — RpgExpandedTechnique
- restClock — RpgLiteProfile
- restSeconds — RpgBody
- retching — RpgLiteProfile
- retry — RpgExpandedAidResult
- retry — RpgExpandedInformationResult
- retryModifier — RpgExpandedAidResult
- revision — RpgAttempt
- revision — RpgChallenge
- riskedLifeOrMission — RpgExpandedRescueLoyalty
- rof — RpgLiteAttackMode
- roll — RpgAttempt
- roll — rpgRandom
- roll — RpgResult
- rollAttribute — RpgExpandedSkillContext
- rollDisclosure — RpgApproach
- rollSucceeded — RpgAttempt
- rollSucceeded — RpgResult
- rollSuccess — RpgOdds
- rounds — RpgLiteRegularContest
- row — RpgFrightAcquisition
- row — RpgFrightResult
- rpgProfile — Thing
- rules — RpgExpandedProfile
- sacrificeBonus — RpgExpandedRescueLoyalty
- safe — RpgLiteJump
- sameCulture — RpgLiteSocialContext
- satisfied — RpgExpandedPrerequisite
- scope — RpgLiteTrait
- scopeBonus — RpgLiteWeapon
- score — RpgAttempt
- score — RpgExpandedTechnique
- score — RpgExpandedTemplateSkillRequirement
- score — RpgFrightEpisode
- score — RpgFrightResult
- score — RpgResult
- scoreFor — RpgExpandedSkillContext
- scoreFor — RpgLiteContext
- secondDefense — RpgLiteManeuver
- seconds — RpgCareResult
- seconds — RpgExpandedResult
- seconds — rpgFrightHold
- seconds — rpgLedger
- seconds — RpgLiteBattle
- seconds — RpgLiteHealthResult
- seconds — RpgLiteJump
- seconds — RpgLiteRegularContest
- seconds — RpgTreatment
- secondsPerExchange — RpgConflict
- secured — RpgLiteJourney
- seed — rpgRandom
- sees — RpgLiteSocialContext
- selectedStatements — RpgExpandedInformationDelivery
- selfControlRating — RpgExpandedDisadvantage
- seriousSacrifice — RpgExpandedRescueLoyalty
- serviceYears — RpgExpandedLoyalty
- sessionId — RpgLiteProfile
- setback — RpgOdds
- sheltered — RpgLiteClimate
- shield — RpgLiteFighter
- shields — rpgLiteCatalogue
- shieldSide — RpgLiteManeuver
- shieldSkill — RpgLiteFighter
- shock — RpgBody
- shock — RpgLiteProfile
- showAbility — RpgDisclosure
- showAbility — rpgFullDisclosure
- showAvailability — RpgDisclosure
- showAvailability — rpgFullDisclosure
- showCalculation — RpgDisclosure
- showCalculation — rpgFullDisclosure
- showChance — RpgDisclosure
- showChance — rpgFullDisclosure
- showCosts — RpgDisclosure
- showCosts — rpgFullDisclosure
- showDice — RpgDisclosure
- showDice — rpgFullDisclosure
- showOpposition — RpgDisclosure
- showOpposition — rpgFullDisclosure
- showOutcome — RpgDisclosure
- showOutcome — rpgFullDisclosure
- similarTo — RpgExpandedFamiliarityRecognition
- simple — RpgExpandedAidReaction
- sizeModifier — RpgLiteManeuver
- skill — RpgApproach
- skill — RpgCombatant
- skill — RpgContext
- skill — RpgExpandedFamiliarity
- skill — RpgExpandedPrerequisite
- skill — RpgExpandedTechnique
- skill — RpgExpandedTemplateSkillRequirement
- skill — RpgLiteContext
- skill — RpgLiteJourney
- skill — RpgLiteSkillTask
- skill — RpgLiteTreatment
- skill — RpgTraining
- skill — RpgTreatment
- skillId — RpgLiteAttackMode
- skillLearningReason — RpgExpandedProfile
- skillLearningReason — RpgProfile
- skillLearningWithTeacherReason — RpgExpandedProfile
- skillLearningWithTeacherReason — RpgProfile
- skillRows — RpgExpandedTemplate
- skillRows — RpgExpandedTemplateOption
- skills — rpgLiteCatalogue
- skills — RpgLiteTrait
- skills — RpgProfile
- skillScore — RpgExpandedProfile
- skillScore — RpgLiteProfile
- skillScore — RpgProfile
- skillUseModifier — RpgExpandedSkillContext
- skillUseModifier — RpgLiteContext
- sleepCheckClock — RpgLiteProfile
- sleepClock — RpgLiteProfile
- sleepDebt — RpgLiteProfile
- sleepPenalty — RpgLiteProfile
- sleepRecovered — RpgLiteProfile
- someLight — RpgLiteContext
- someLight — RpgLiteManeuver
- specialty — RpgLiteAttackMode
- specialty — RpgLiteSkill
- speed — RpgLiteManeuver
- speedHundredths — RpgLiteJourney
- speedQuarterAdjustment — RpgExpandedProfile
- speedQuarterAdjustment — RpgExpandedTemplate
- speedQuarterChange — RpgExpandedTemplateOption
- spoken — RpgLiteLanguage
- st — RpgExpandedTemplate
- st — RpgProfile
- standingFor — RpgExpandedSocialStructure
- standingRisk — RpgExpandedAidModifiers
- started — RpgLiteExposure
- state — rpgRandom
- statement — RpgExpandedKnowledgeCheck
- statements — RpgExpandedInformationDeliveryResult
- status — RpgAssessment
- status — RpgCareResult
- status — RpgConflictResult
- status — RpgExpandedResult
- status — RpgFrightResult
- status — RpgLiteCombatResult
- status — RpgLiteHealthResult
- status — RpgProgressResult
- status — RpgResult
- status — RpgStrike
- statusBonus — RpgExpandedRank
- statusFor — RpgExpandedStatusEncounter
- stChange — RpgExpandedTemplateOption
- step — RpgLiteBattle
- step — RpgLiteRegularContest
- strange — RpgFrightSituation
- strike — RpgConflictResult
- strikes — RpgLiteCombatResult
- structure — RpgExpandedStatusEncounter
- struggling — RpgLiteJourney
- stunned — RpgBody
- stunned — RpgLiteProfile
- subject — RpgExpandedLoyalty
- subject — RpgExpandedReactionEncounter
- subject — RpgExpandedStatusEncounter
- success — RpgOdds
- successShift — RpgSocialApproach
- supplies — RpgLiteTreatment
- surface — RpgLiteJourney
- surfaceModifier — RpgLiteJourney
- swimClock — RpgLiteJourney
- swimmingInterval — RpgLiteJourney
- swornFoe — RpgFrightSituation
- tableRoll — RpgFrightResult
- target — RpgDevelopment
- target — RpgLiteManeuver
- targetThreatens — RpgLiteManeuver
- teacher — RpgDevelopment
- techLevel — RpgExpandedTemplate
- techLevel — RpgLiteProfile
- techLevel — RpgLiteSkill
- techLevel — RpgLiteTreatment
- techLevel — RpgLiteWeapon
- technologyModifier — RpgExpandedSkillContext
- temperatureFatigue — RpgLiteProfile
- temperatureInjury — RpgLiteProfile
- templateChoices — RpgExpandedProfile
- thirst — RpgLiteProfile
- threat — RpgFrightSituation
- thrown — RpgLiteAttackMode
- tick — RpgLiteFire
- tie — RpgOdds
- timeCost — RpgApproach
- timeCost — RpgAssessment
- timeSpent — RpgResult
- total — RpgExpandedReactionResult
- total — RpgExpandedRescueResult
- total — RpgFrightResult
- total — RpgOdds
- touched — RpgFrightSituation
- training — RpgCalculation
- training — RpgDevelopment
- trait — RpgDevelopment
- trait — RpgLiteObligation
- trait — RpgLitePhobia
- trait — RpgLiteProfile
- traitId — RpgExpandedPrerequisite
- traitLevel — RpgExpandedPrerequisite
- traitRows — RpgExpandedTemplate
- traitRows — RpgExpandedTemplateOption
- traits — rpgLiteCatalogue
- traits — RpgProfile
- trigger — RpgLiteObligation
- unarmedSkill — RpgLiteFighter
- unavailableReason — RpgExpandedSkillContext
- unavailableReason — RpgLiteContext
- unconscious — RpgBody
- unconscious — RpgLiteProfile
- unconsciousClock — RpgLiteProfile
- understandsSpeech — RpgLiteContext
- unlocked — RpgDevelopment
- unluckySession — RpgLiteProfile
- unnecessaryRisk — RpgLiteContext
- unready — RpgLiteAttackMode
- unspentPoints — RpgProfile
- validate — RpgExpandedContribution
- validate — RpgExpandedFamiliarity
- validate — RpgExpandedKnowledge
- validate — RpgExpandedLoyalty
- validate — RpgExpandedRank
- validate — RpgExpandedReactionEncounter
- validate — RpgExpandedReputation
- validate — RpgExpandedStatus
- validate — RpgExpandedTechnique
- validateChain — RpgExpandedTechnique
- validateDefinition — RpgExpandedReputation
- validateFeatures — RpgExpandedProfile
- validateSubset — RpgExpandedInformationDelivery
- verySimple — RpgExpandedAidModifiers
- viewing — RpgFrightSituation
- visible — RpgDisclosure
- visible — rpgFullDisclosure
- visible — RpgLiteManeuver
- visitorsRemain — RpgExpandedCombatReaction
- voice — RpgLiteSkill
- volunteerInformation — RpgExpandedAidResult
- waitedReasonably — RpgExpandedReactionAttempt
- wakingSeconds — RpgBody
- waterQuarts — RpgLiteNeeds
- waterRestClock — RpgLiteProfile
- wealthLinked — RpgExpandedSocialStructure
- wealthStatusBonus — RpgExpandedContribution
- weapon — RpgLiteFighter
- weapons — rpgLiteArmory
- weaponST — RpgLiteWeapon
- weight — RpgLiteItem
- weightHundredths — RpgLiteItem
- wet — RpgLiteClimate
- wildcard — RpgExpandedSkill
- wildcardSkills — RpgExpandedRules
- will — RpgExpandedProfile
- will — RpgProfile
- willAdjustment — RpgExpandedProfile
- willAdjustment — RpgExpandedTemplate
- willChange — RpgExpandedTemplateOption
- wind — RpgLiteClimate
- winner — RpgLiteRegularContest
- worn — RpgLiteItem
- worstBand — RpgExpandedReactionEncounter
- woundDenominator — RpgCombatant
- woundNumerator — RpgCombatant
- woundSerial — RpgLiteProfile
- written — RpgLiteContext
- written — RpgLiteLanguage
- year — RpgExpandedServiceAnniversary