RpgConflict¶
Class · author / trusted game code
class RpgConflict: object · Source
Two-sided authored scene. One player maneuver and one eligible reply form an exchange, not a parser-wide combat clock. No unconscious actor attacks. A bounded stalemate, escape and surrender keep nonlethal routes available.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- active — property
- available — method
- discloseRolls — property
- ended — method
- exchanges — property
- finished — property
- id — property
- maxExchanges — property
- opposition — property
- outcome — property
- protagonist — property
- secondsPerExchange — property
active¶
active = nil · Source
available¶
available() · Source
discloseRolls¶
discloseRolls = nil · Source
ended¶
ended(result) · Source
exchanges¶
exchanges = 0 · Source
finished¶
finished = nil · Source
id¶
id = nil · Source
maxExchanges¶
maxExchanges = 6 · Source
opposition¶
opposition = nil · Source
outcome¶
outcome = nil · Source
protagonist¶
protagonist = nil · Source
secondsPerExchange¶
secondsPerExchange = 2 · Source