RpgConflict

Class · author / trusted game code

class RpgConflict: object · Source

Two-sided authored scene. One player maneuver and one eligible reply form an exchange, not a parser-wide combat clock. No unconscious actor attacks. A bounded stalemate, escape and surrender keep nonlethal routes available.

Authoring guide · Reporting guide · Reference index

Superclass: object (external)

Declared members

active

active = nil · Source

available

available() · Source

discloseRolls

discloseRolls = nil · Source

ended

ended(result) · Source

exchanges

exchanges = 0 · Source

finished

finished = nil · Source

id

id = nil · Source

maxExchanges

maxExchanges = 6 · Source

opposition

opposition = nil · Source

outcome

outcome = nil · Source

protagonist

protagonist = nil · Source

secondsPerExchange

secondsPerExchange = 2 · Source

GitHub source