RpgDevelopment¶
Class · author / trusted game code
class RpgDevelopment: object · Source
An owned, authored purchase. kind is skill, attribute, trait or remove-trait. Skill/attribute costs are differences; trait costs are explicit positive prices. Unlocks and downtime are separate gates. Reopened goals are explicit.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- apply — method
- attribute — property
- available — method
- cost — property
- id — property
- kind — property
- profile — property
- purchased — property
- reopens — property
- requiresDowntime — property
- target — property
- teacher — property
- training — property
- trait — property
- unlocked — property
apply¶
apply(profile) · Source
attribute¶
attribute = nil · Source
available¶
available(profile) · Source
cost¶
cost = 1 · Source
id¶
id = nil · Source
kind¶
kind = 'skill' · Source
profile¶
profile = nil · Source
purchased¶
purchased = nil · Source
reopens¶
reopens = [] · Source
requiresDowntime¶
requiresDowntime = true · Source
target¶
target = 1 · Source
teacher¶
teacher = nil · Source
training¶
training = nil · Source
trait¶
trait = nil · Source
unlocked¶
unlocked = nil · Source