RpgExpandedFamiliarity¶
Class · author / trusted game code
class RpgExpandedFamiliarity: object · Source
One owned skill/equipment-type familiarity, B169. A type is an authored identity shared by equivalent models, not necessarily one inventory object.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- advance — method
- assess — method
- available — property
- equipmentType — property
- initial — property
- known — method
- modifier — method
- owner — property
- penalty — property
- practicedSeconds — property
- practiceOwner — property
- practiceSkill — property
- practiceType — property
- recognitionAttempted — property
- recognitionCheck — property
- recognized — property
- requiredSeconds — property
- skill — property
- validate — method
advance¶
advance(seconds) · Source
assess¶
assess(seconds) · Source
available¶
available = nil · Source
equipmentType¶
equipmentType = nil · Source
initial¶
initial = nil · Source
known¶
known() · Source
modifier¶
modifier() · Source
owner¶
owner = nil · Source
penalty¶
penalty = -2 · Source
practicedSeconds¶
practicedSeconds = 0 · Source
practiceOwner¶
practiceOwner = nil · Source
practiceSkill¶
practiceSkill = nil · Source
practiceType¶
practiceType = nil · Source
recognitionAttempted¶
recognitionAttempted = nil · Source
recognitionCheck¶
recognitionCheck = nil · Source
recognized¶
recognized = nil · Source
requiredSeconds¶
requiredSeconds = 28800 · Source
skill¶
skill = nil · Source
validate¶
validate() · Source