RpgLiteAttackMode¶
Class · author / trusted game code
class RpgLiteAttackMode: object · Source
One melee or ranged use of a weapon, including ST, damage, range and reload statistics.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- acc — property
- adds — property
- armorDivisor — property
- base — property
- capacity — property
- damageType — property
- dice — property
- halfRange — property
- hands — property
- individualReload — property
- maximumRange — property
- minimumST — property
- pellets — property
- ranged — property
- rangeScale — property
- reloadSeconds — property
- requiresTwoHands — property
- rof — property
- skillId — property
- specialty — property
- thrown — property
- unready — property
acc¶
acc = 0 · Source
adds¶
adds = 0 · Source
armorDivisor¶
armorDivisor = 1 · Source
base¶
base = 'thrust' · Source
capacity¶
capacity = 0 · Source
damageType¶
damageType = 'cr' · Source
dice¶
dice = 0 · Source
halfRange¶
halfRange = 0 · Source
hands¶
hands = 1 · Source
individualReload¶
individualReload = nil · Source
maximumRange¶
maximumRange = 0 · Source
minimumST¶
minimumST = 0 · Source
pellets¶
pellets = 1 · Source
ranged¶
ranged = nil · Source
rangeScale¶
rangeScale = 1 · Source
reloadSeconds¶
reloadSeconds = 0 · Source
requiresTwoHands¶
requiresTwoHands = nil · Source
rof¶
rof = 1 · Source
skillId¶
skillId = nil · Source
specialty¶
specialty = nil · Source
thrown¶
thrown = nil · Source
unready¶
unready = nil · Source