RpgLiteFighter¶
Class · author / trusted game code
class RpgLiteFighter: object · Source
Persistent encounter participant, ready weapons, shield, defenses and aim/concentration.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- aimSeconds — property
- aimTarget — property
- aimWeapon — property
- attacked — property
- blocks — property
- concentration — property
- defenseOption — property
- freeHands — property
- initiativeTie — property
- maneuver — property
- mode — method
- modeIndex — property
- offModeIndex — property
- offParries — property
- offWeapon — property
- parries — property
- participated — property
- profile — property
- shield — property
- shieldSkill — property
- unarmedSkill — property
- weapon — property
aimSeconds¶
aimSeconds = 0 · Source
aimTarget¶
aimTarget = nil · Source
aimWeapon¶
aimWeapon = nil · Source
attacked¶
attacked = nil · Source
blocks¶
blocks = 0 · Source
concentration¶
concentration = 0 · Source
defenseOption¶
defenseOption = 'dodge' · Source
freeHands¶
freeHands = 2 · Source
initiativeTie¶
initiativeTie = 0 · Source
maneuver¶
maneuver = 'nothing' · Source
mode¶
mode() · Source
modeIndex¶
modeIndex = 1 · Source
offModeIndex¶
offModeIndex = 1 · Source
offParries¶
offParries = 0 · Source
offWeapon¶
offWeapon = nil · Source
parries¶
parries = 0 · Source
participated¶
participated = nil · Source
profile¶
profile = nil · Source
shield¶
shield = nil · Source
shieldSkill¶
shieldSkill = nil · Source
unarmedSkill¶
unarmedSkill = nil · Source
weapon¶
weapon = nil · Source