RpgLiteManeuver¶
Class · author / trusted game code
class RpgLiteManeuver: object · Source
Authored tactical facts, availability and consequence hooks for one combat turn.
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- apply — method
- attackModifier — property
- available — method
- aware — property
- boots — property
- braced — property
- darkness — property
- deadly — property
- defense — property
- defenseModifier — property
- distance — property
- faceVisible — property
- fromBehind — property
- hands — property
- humanTarget — property
- immobilized — property
- inReach — property
- kind — property
- movement — property
- offHand — property
- option — property
- posture — property
- preflight — property
- rangeModifier — property
- reroll — method
- secondDefense — property
- shieldSide — property
- sizeModifier — property
- someLight — property
- speed — property
- target — property
- targetThreatens — property
- visible — property
apply¶
apply(fighter, result) · Source
attackModifier¶
attackModifier = 0 · Source
available¶
available(fighter) · Source
aware¶
aware = true · Source
boots¶
boots = nil · Source
braced¶
braced = nil · Source
darkness¶
darkness = 0 · Source
deadly¶
deadly = nil · Source
defense¶
defense = 'dodge' · Source
defenseModifier¶
defenseModifier = 0 · Source
distance¶
distance = 1 · Source
faceVisible¶
faceVisible = true · Source
fromBehind¶
fromBehind = nil · Source
hands¶
hands = 2 · Source
humanTarget¶
humanTarget = true · Source
immobilized¶
immobilized = nil · Source
inReach¶
inReach = true · Source
kind¶
kind = 'nothing' · Source
movement¶
movement = 0 · Source
offHand¶
offHand = nil · Source
option¶
option = nil · Source
posture¶
posture = nil · Source
preflight¶
preflight = nil · Source
rangeModifier¶
rangeModifier = nil · Source
reroll¶
reroll(profile, kind, roll) · Source
secondDefense¶
secondDefense = 'parry' · Source
shieldSide¶
shieldSide = true · Source
sizeModifier¶
sizeModifier = 0 · Source
someLight¶
someLight = true · Source
speed¶
speed = 0 · Source
target¶
target = nil · Source
targetThreatens¶
targetThreatens = true · Source
visible¶
visible = true · Source