RpgResult¶
Class · author / trusted game code
class RpgResult: object · Source
Temporary result. Scores and dice are private unless the author discloses them. status: resolved, reused, blocked or complete. outcome: success, costly-success, setback, complication or tie (nil when not resolved).
Authoring guide · Reporting guide · Reference index
Superclass: object (external)
Declared members¶
- achieved — property
- approach — property
- calculation — property
- critical — property
- dice — property
- energySpent — property
- kind — property
- margin — property
- oppositionCalculation — property
- oppositionCritical — property
- oppositionDice — property
- oppositionMargin — property
- oppositionRoll — property
- oppositionScore — property
- oppositionSucceeded — property
- outcome — property
- profile — property
- reason — property
- recordedEnergySpent — property
- recordedTimeSpent — property
- roll — property
- rollSucceeded — property
- score — property
- status — property
- timeSpent — property
achieved¶
achieved = nil · Source
approach¶
approach = nil · Source
calculation¶
calculation = nil · Source
critical¶
critical = nil · Source
dice¶
dice = [] · Source
energySpent¶
energySpent = 0 · Source
kind¶
kind = nil · Source
margin¶
margin = nil · Source
oppositionCalculation¶
oppositionCalculation = nil · Source
oppositionCritical¶
oppositionCritical = nil · Source
oppositionDice¶
oppositionDice = [] · Source
oppositionMargin¶
oppositionMargin = nil · Source
oppositionRoll¶
oppositionRoll = nil · Source
oppositionScore¶
oppositionScore = nil · Source
oppositionSucceeded¶
oppositionSucceeded = nil · Source
outcome¶
outcome = nil · Source
profile¶
profile = nil · Source
reason¶
reason = nil · Source
recordedEnergySpent¶
recordedEnergySpent = 0 · Source
recordedTimeSpent¶
recordedTimeSpent = 0 · Source
roll¶
roll = nil · Source
rollSucceeded¶
rollSucceeded = nil · Source
score¶
score = nil · Source
status¶
status = 'blocked' · Source
timeSpent¶
timeSpent = 0 · Source