RpgSocialApproach¶
Class · author / trusted game code
class RpgSocialApproach: RpgApproach · Source
Persistent social opposition using ordinary challenge retry records. New facts or concessions, rather than repeated wording, reopen the goal.
Authoring guide · Reporting guide · Reference index
Superclass: RpgApproach
Declared members¶
- apply — method
- blockedReason — method
- disposition — property
- failureShift — property
- opponent — property
- oppositionAttribute — property
- oppositionModifierFor — method
- requiresExertion — property
- successShift — property
Inherited members¶
- assessmentDisclosure from RpgApproach
- attribute from RpgApproach
- automatic from RpgApproach
- challenge from RpgApproach
- completesChallenge from RpgApproach
- contextLabelId from RpgApproach
- costlyMargin from RpgApproach
- disclosureFor from RpgApproach
- energyCost from RpgApproach
- id from RpgApproach
- modifier from RpgApproach
- modifierFor from RpgApproach
- modifierLabelId from RpgApproach
- oppositionContextLabelId from RpgApproach
- oppositionModifier from RpgApproach
- oppositionModifierLabelId from RpgApproach
- oppositionSkill from RpgApproach
- rollDisclosure from RpgApproach
- skill from RpgApproach
- timeCost from RpgApproach
apply¶
apply(c, result) · Source
blockedReason¶
blockedReason(c) · Source
disposition¶
disposition = nil · Source
failureShift¶
failureShift = -1 · Source
opponent¶
opponent = (disposition.profile) · Source
oppositionAttribute¶
oppositionAttribute = rpgWill · Source
oppositionModifierFor¶
oppositionModifierFor(c) · Source
requiresExertion¶
requiresExertion = nil · Source
successShift¶
successShift = 1 · Source