RpgExpandedProfile¶
Class · author / trusted game code
class RpgExpandedProfile: RpgLiteProfile · Source
Expanded profile; keeps the inherited injury, fatigue, inventory and point ledgers. Profiles may share immutable campaign rules; contribution instances are owned.
Authoring guide · Reporting guide · Reference index
Superclass: RpgLiteProfile
Declared members¶
- basicMove — method
- basicSpeedQuarters — method
- contributions — property
- creationMoneyReason — method
- familiarities — property
- fpAdjustment — property
- hpAdjustment — property
- knowledge — property
- loyalties — property
- maxEnergy — property
- maxHP — property
- moveAdjustment — property
- perception — property
- perceptionAdjustment — property
- reactionEncounters — property
- rules — property
- skillLearningReason — method
- skillLearningWithTeacherReason — method
- skillScore — method
- speedQuarterAdjustment — property
- templateChoices — property
- validateFeatures — method
- will — property
- willAdjustment — property
Inherited members¶
- actor from RpgProfile
- afterAttempt from RpgProfile
- aidUsed from RpgLiteProfile
- airClock from RpgLiteProfile
- apparentDeath from RpgLiteProfile
- attributeScore from RpgProfile
- awakeClock from RpgLiteProfile
- bandagedSerial from RpgLiteProfile
- basicLiftHundredths from RpgLiteProfile
- blockedReason from RpgProfile
- burningPenalty from RpgLiteProfile
- campaignTL from RpgLiteProfile
- conditionTime from RpgLiteProfile
- creationComplete from RpgLiteProfile
- dead from RpgLiteProfile
- developmentOpen from RpgProfile
- developmentRevision from RpgProfile
- disadvantageLimit from RpgLiteProfile
- diseaseInjury from RpgLiteProfile
- dx from RpgProfile
- earnedPoints from RpgProfile
- encumbrance from RpgLiteProfile
- energy from RpgProfile
- equipment from RpgLiteProfile
- familiarSkills from RpgLiteProfile
- fatigue from RpgLiteProfile
- fatigueCollapse from RpgLiteProfile
- fearSeconds from RpgLiteProfile
- fp from RpgLiteProfile
- frightEpisode from RpgLiteProfile
- frightExposures from RpgLiteProfile
- frightPending from RpgLiteProfile
- griefDays from RpgLiteProfile
- healingClock from RpgLiteProfile
- heatExtra from RpgLiteProfile
- hp from RpgLiteProfile
- ht from RpgProfile
- hunger from RpgLiteProfile
- injury from RpgLiteProfile
- iq from RpgProfile
- language from RpgLiteProfile
- languages from RpgLiteProfile
- lastCheck from RpgLiteProfile
- lastCheckDraw from RpgLiteProfile
- level from RpgLiteProfile
- lingeringPenalty from RpgLiteProfile
- lingeringSeconds from RpgLiteProfile
- loadHundredths from RpgLiteProfile
- luckReady from RpgLiteProfile
- mentalStun from RpgLiteProfile
- modifiersFor from RpgProfile
- money from RpgLiteProfile
- mortal from RpgLiteProfile
- mortalClock from RpgLiteProfile
- move from RpgLiteProfile
- needsMedicalHelp from RpgLiteProfile
- panicked from RpgLiteProfile
- phobias from RpgLiteProfile
- playSeconds from RpgLiteProfile
- pointBudget from RpgLiteProfile
- posture from RpgLiteProfile
- rawLevel from RpgLiteProfile
- resilience from RpgProfile
- restClock from RpgLiteProfile
- retching from RpgLiteProfile
- sessionId from RpgLiteProfile
- shock from RpgLiteProfile
- skills from RpgProfile
- sleepCheckClock from RpgLiteProfile
- sleepClock from RpgLiteProfile
- sleepDebt from RpgLiteProfile
- sleepPenalty from RpgLiteProfile
- sleepRecovered from RpgLiteProfile
- st from RpgProfile
- stunned from RpgLiteProfile
- techLevel from RpgLiteProfile
- temperatureFatigue from RpgLiteProfile
- temperatureInjury from RpgLiteProfile
- thirst from RpgLiteProfile
- trait from RpgLiteProfile
- traits from RpgProfile
- unconscious from RpgLiteProfile
- unconsciousClock from RpgLiteProfile
- unluckySession from RpgLiteProfile
- unspentPoints from RpgProfile
- waterRestClock from RpgLiteProfile
- woundSerial from RpgLiteProfile
basicMove¶
basicMove() · Source
basicSpeedQuarters¶
basicSpeedQuarters() · Source
contributions¶
contributions = [] · Source
creationMoneyReason¶
creationMoneyReason(points) · Source
Character module supplies creation-budget assessment for cash exchanges.
creationMoneyReason(points) · Source
Creation exchanges burn unused budget; they do not add trait value.
familiarities¶
familiarities = [] · Source
fpAdjustment¶
fpAdjustment = 0 · Source
hpAdjustment¶
hpAdjustment = 0 · Source
knowledge¶
knowledge = nil · Source
loyalties¶
loyalties = [] · Source
maxEnergy¶
maxEnergy = (ht + fpAdjustment) · Source
maxHP¶
maxHP = (st + hpAdjustment) · Source
moveAdjustment¶
moveAdjustment = 0 · Source
perception¶
perception = (iq + perceptionAdjustment) · Source
perceptionAdjustment¶
perceptionAdjustment = 0 · Source
reactionEncounters¶
reactionEncounters = [] · Source
rules¶
rules = nil · Source
skillLearningReason¶
skillLearningReason(skill) · Source
skillLearningWithTeacherReason¶
skillLearningWithTeacherReason(skill, teacher) · Source
skillScore¶
skillScore(skill) · Source
speedQuarterAdjustment¶
speedQuarterAdjustment = 0 · Source
templateChoices¶
templateChoices = [] · Source
validateFeatures¶
validateFeatures() · Source
validateFeatures() · Source
will¶
will = (iq + willAdjustment) · Source
willAdjustment¶
willAdjustment = 0 · Source