RpgLiteProfile

Class · author / trusted game code

class RpgLiteProfile: RpgProfile · Source

Lite character sheet. Injury and fatigue are deficits, not the legacy energy/body pools.

Authoring guide · Reporting guide · Reference index

Superclass: RpgProfile

Derived declarations: RpgExpandedProfile

Declared members

Inherited members

aidUsed

aidUsed = nil · Source

airClock

airClock = 0 · Source

apparentDeath

apparentDeath = nil · Source

awakeClock

awakeClock = 0 · Source

bandagedSerial

bandagedSerial = -1 · Source

basicLiftHundredths

basicLiftHundredths() · Source

basicMove

basicMove() · Source

basicSpeedQuarters

basicSpeedQuarters() · Source

burningPenalty

burningPenalty = 0 · Source

campaignTL

campaignTL = 3 · Source

conditionTime

conditionTime(seconds) · Source

Optional modules advance their own conditions here; see rpgLiteHealthTime.

conditionTime(seconds) · Source

creationComplete

creationComplete = nil · Source

dead

dead = nil · Source

disadvantageLimit

disadvantageLimit = 50 · Source

diseaseInjury

diseaseInjury = 0 · Source

encumbrance

encumbrance() · Source

equipment

equipment = [] · Source

familiarSkills

familiarSkills = nil · Source

fatigue

fatigue = 0 · Source

fatigueCollapse

fatigueCollapse = nil · Source

fearSeconds

fearSeconds = 0 · Source

fp

fp() · Source

frightEpisode

frightEpisode = nil · Source

frightExposures

frightExposures = [] · Source

frightPending

frightPending = [] · Source

griefDays

griefDays = 0 · Source

healingClock

healingClock = 0 · Source

heatExtra

heatExtra = 0 · Source

hp

hp() · Source

hunger

hunger = 0 · Source

injury

injury = 0 · Source

language

language(id, written) · Source

languages

languages = [] · Source

lastCheck

lastCheck = nil · Source

lastCheckDraw

lastCheckDraw = -1 · Source

level

level(id) · Source

lingeringPenalty

lingeringPenalty = 0 · Source

Penalty to skill rolls and attribute checks (not defenses) and its remaining seconds.

lingeringSeconds

lingeringSeconds = 0 · Source

loadHundredths

loadHundredths() · Source

luckReady

luckReady = 0 · Source

mentalStun

mentalStun = nil · Source

money

money = 0 · Source

mortal

mortal = nil · Source

mortalClock

mortalClock = 0 · Source

move

move() · Source

needsMedicalHelp

needsMedicalHelp = nil · Source

panicked

panicked = nil · Source

phobias

phobias = [] · Source

playSeconds

playSeconds = 0 · Source

pointBudget

pointBudget = 100 · Source

posture

posture = 'standing' · Source

rawLevel

rawLevel(id) · Source

restClock

restClock = 0 · Source

retching

retching = nil · Source

sessionId

sessionId = 0 · Source

shock

shock = 0 · Source

skillScore

skillScore(skill) · Source

sleepCheckClock

sleepCheckClock = 0 · Source

sleepClock

sleepClock = 0 · Source

sleepDebt

sleepDebt = 0 · Source

sleepPenalty

sleepPenalty = nil · Source

sleepRecovered

sleepRecovered = nil · Source

stunned

stunned = nil · Source

techLevel

techLevel = 3 · Source

temperatureFatigue

temperatureFatigue = 0 · Source

temperatureInjury

temperatureInjury = 0 · Source

thirst

thirst = 0 · Source

trait

trait(id) · Source

unconscious

unconscious = nil · Source

unconsciousClock

unconsciousClock = 0 · Source

unluckySession

unluckySession = -1 · Source

waterRestClock

waterRestClock = 0 · Source

woundSerial

woundSerial = 0 · Source

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