RpgLiteProfile¶
Class · author / trusted game code
class RpgLiteProfile: RpgProfile · Source
Lite character sheet. Injury and fatigue are deficits, not the legacy energy/body pools.
Authoring guide · Reporting guide · Reference index
Superclass: RpgProfile
Derived declarations: RpgExpandedProfile
Declared members¶
- aidUsed — property
- airClock — property
- apparentDeath — property
- awakeClock — property
- bandagedSerial — property
- basicLiftHundredths — method
- basicMove — method
- basicSpeedQuarters — method
- burningPenalty — property
- campaignTL — property
- conditionTime — method
- creationComplete — property
- dead — property
- disadvantageLimit — property
- diseaseInjury — property
- encumbrance — method
- equipment — property
- familiarSkills — property
- fatigue — property
- fatigueCollapse — property
- fearSeconds — property
- fp — method
- frightEpisode — property
- frightExposures — property
- frightPending — property
- griefDays — property
- healingClock — property
- heatExtra — property
- hp — method
- hunger — property
- injury — property
- language — method
- languages — property
- lastCheck — property
- lastCheckDraw — property
- level — method
- lingeringPenalty — property
- lingeringSeconds — property
- loadHundredths — method
- luckReady — property
- mentalStun — property
- money — property
- mortal — property
- mortalClock — property
- move — method
- needsMedicalHelp — property
- panicked — property
- phobias — property
- playSeconds — property
- pointBudget — property
- posture — property
- rawLevel — method
- restClock — property
- retching — property
- sessionId — property
- shock — property
- skillScore — method
- sleepCheckClock — property
- sleepClock — property
- sleepDebt — property
- sleepPenalty — property
- sleepRecovered — property
- stunned — property
- techLevel — property
- temperatureFatigue — property
- temperatureInjury — property
- thirst — property
- trait — method
- unconscious — property
- unconsciousClock — property
- unluckySession — property
- waterRestClock — property
- woundSerial — property
Inherited members¶
- actor from RpgProfile
- afterAttempt from RpgProfile
- attributeScore from RpgProfile
- blockedReason from RpgProfile
- developmentOpen from RpgProfile
- developmentRevision from RpgProfile
- dx from RpgProfile
- earnedPoints from RpgProfile
- energy from RpgProfile
- ht from RpgProfile
- iq from RpgProfile
- maxEnergy from RpgProfile
- maxHP from RpgProfile
- modifiersFor from RpgProfile
- perception from RpgProfile
- resilience from RpgProfile
- skillLearningReason from RpgProfile
- skillLearningWithTeacherReason from RpgProfile
- skills from RpgProfile
- st from RpgProfile
- traits from RpgProfile
- unspentPoints from RpgProfile
- will from RpgProfile
aidUsed¶
aidUsed = nil · Source
airClock¶
airClock = 0 · Source
apparentDeath¶
apparentDeath = nil · Source
awakeClock¶
awakeClock = 0 · Source
bandagedSerial¶
bandagedSerial = -1 · Source
basicLiftHundredths¶
basicLiftHundredths() · Source
basicMove¶
basicMove() · Source
basicSpeedQuarters¶
basicSpeedQuarters() · Source
burningPenalty¶
burningPenalty = 0 · Source
campaignTL¶
campaignTL = 3 · Source
conditionTime¶
conditionTime(seconds) · Source
Optional modules advance their own conditions here; see rpgLiteHealthTime.
conditionTime(seconds) · Source
creationComplete¶
creationComplete = nil · Source
dead¶
dead = nil · Source
disadvantageLimit¶
disadvantageLimit = 50 · Source
diseaseInjury¶
diseaseInjury = 0 · Source
encumbrance¶
encumbrance() · Source
equipment¶
equipment = [] · Source
familiarSkills¶
familiarSkills = nil · Source
fatigue¶
fatigue = 0 · Source
fatigueCollapse¶
fatigueCollapse = nil · Source
fearSeconds¶
fearSeconds = 0 · Source
fp¶
fp() · Source
frightEpisode¶
frightEpisode = nil · Source
frightExposures¶
frightExposures = [] · Source
frightPending¶
frightPending = [] · Source
griefDays¶
griefDays = 0 · Source
healingClock¶
healingClock = 0 · Source
heatExtra¶
heatExtra = 0 · Source
hp¶
hp() · Source
hunger¶
hunger = 0 · Source
injury¶
injury = 0 · Source
language¶
language(id, written) · Source
languages¶
languages = [] · Source
lastCheck¶
lastCheck = nil · Source
lastCheckDraw¶
lastCheckDraw = -1 · Source
level¶
level(id) · Source
lingeringPenalty¶
lingeringPenalty = 0 · Source
Penalty to skill rolls and attribute checks (not defenses) and its remaining seconds.
lingeringSeconds¶
lingeringSeconds = 0 · Source
loadHundredths¶
loadHundredths() · Source
luckReady¶
luckReady = 0 · Source
mentalStun¶
mentalStun = nil · Source
money¶
money = 0 · Source
mortal¶
mortal = nil · Source
mortalClock¶
mortalClock = 0 · Source
move¶
move() · Source
needsMedicalHelp¶
needsMedicalHelp = nil · Source
panicked¶
panicked = nil · Source
phobias¶
phobias = [] · Source
playSeconds¶
playSeconds = 0 · Source
pointBudget¶
pointBudget = 100 · Source
posture¶
posture = 'standing' · Source
rawLevel¶
rawLevel(id) · Source
restClock¶
restClock = 0 · Source
retching¶
retching = nil · Source
sessionId¶
sessionId = 0 · Source
shock¶
shock = 0 · Source
skillScore¶
skillScore(skill) · Source
sleepCheckClock¶
sleepCheckClock = 0 · Source
sleepClock¶
sleepClock = 0 · Source
sleepDebt¶
sleepDebt = 0 · Source
sleepPenalty¶
sleepPenalty = nil · Source
sleepRecovered¶
sleepRecovered = nil · Source
stunned¶
stunned = nil · Source
techLevel¶
techLevel = 3 · Source
temperatureFatigue¶
temperatureFatigue = 0 · Source
temperatureInjury¶
temperatureInjury = 0 · Source
thirst¶
thirst = 0 · Source
trait¶
trait(id) · Source
unconscious¶
unconscious = nil · Source
unconsciousClock¶
unconsciousClock = 0 · Source
unluckySession¶
unluckySession = -1 · Source
waterRestClock¶
waterRestClock = 0 · Source
woundSerial¶
woundSerial = 0 · Source